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Value Achievement

Category: Schwartz Universal Values - Self-Enhancement Scale: 0.0 (low achievement orientation) to 1.0 (high achievement orientation)

Definition

Achievement represents the value placed on personal success through demonstrating competence according to social standards. Users high in achievement focus on efficiency, value metrics and progress indicators, and are motivated by accomplishment and recognition.

Research Foundation

Primary Citation

"Achievement values emphasize demonstrating competence in terms of prevailing cultural standards, thereby obtaining social approval." β€” Schwartz, 1992, p. 6

Full Citation (APA 7): Schwartz, S. H. (1992). Universals in the content and structure of values: Theoretical advances and empirical tests in 20 countries. Advances in Experimental Social Psychology, 25, 1-65. https://doi.org/10.1016/S0065-2601(08)60281-6

Supporting Research

"Need for achievement predicts entrepreneurial behavior and goal-directed persistence." β€” McClelland, 1961, p. 267

Full Citation (APA 7): McClelland, D. C. (1961). The achieving society. Van Nostrand.


Behavioral Indicators

Level Value Web Behavior
Very Low 0.0-0.2 No urgency, ignores efficiency, leisurely browsing
Low 0.2-0.4 Relaxed pace, not metrics-focused
Moderate 0.4-0.6 Values completion but not obsessed with optimization
High 0.6-0.8 Efficiency-focused, uses shortcuts, values progress
Very High 0.8-1.0 ROI-obsessed, metrics-driven, impatient with inefficiency

UX Implications

For High Achievement Users

Design Pattern Effect
Progress indicators Positive β€” tracks accomplishment
ROI calculators Positive β€” values metrics
Efficiency features Positive β€” keyboard shortcuts, quick actions
Slow processes Negative β€” frustration
Gamification/badges Positive β€” recognition motivation

For Low Achievement Users

Design Pattern Effect
Aggressive upselling Negative β€” feels pushy
Leaderboards Neutral β€” not motivated
Relaxed timelines Positive β€” no pressure
Progress pressure Negative β€” anxiety
Optional achievements Neutral β€” ignores

Trait Correlations

Trait Correlation Direction
patience Moderate Inverse β€” impatient with inefficiency
persistence Strong Direct β€” works toward goals
satisficing Moderate Inverse β€” seeks optimal, not "good enough"
selfEfficacy Strong Direct β€” believes in own competence

Related Values

Value Relationship
Value-Power Compatible β€” both in Self-Enhancement cluster
Value-Hedonism Adjacent β€” self-focused
Value-Benevolence Opposing β€” self vs. other focus
Value-Universalism Opposing β€” personal vs. collective success

Persona Profiles

Persona Achievement Level Rationale
Power User 0.8 Efficiency-obsessed, values shortcuts
First Timer 0.5 Wants to succeed but learning
Impatient User 0.7 Results-focused, wants quick wins
Elderly User 0.4 Less urgency, more process-oriented

See Also


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License: MIT License

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